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An In-Depth Ranking of ’80s References Featured in Stranger Things

An In-Depth Ranking of ’80s References Featured in Stranger Things


**An In-Depth Ranking of ’80s References Featured in Stranger Things**

“Stranger Things,” Netflix’s nostalgic homage to the 1980s, is nothing short of a cultural phenomenon. Laden with pop culture references, the series masterfully captures the essence of the ’80s, reigniting the era’s charm for both those who lived it and new generations alike. Below is an in-depth ranking of the most impactful ’80s references featured in “Stranger Things.”

**1. Dungeons & Dragons**
At the heart of “Stranger Things” is the tabletop game Dungeons & Dragons, which serves as a catalyst for the children’s imaginations and camaraderie. The game’s terminology and themes echo throughout the series, from the “Demogorgon” to the “Mind Flayer,” solidifying D&D’s role in shaping the show’s narrative structure and character dynamics.

**2. Synthwave Music**
The original soundtrack created by Kyle Dixon and Michael Stein draws heavily from synthwave music, reminiscent of composers like John Carpenter. This sonic backdrop sets the electrifying and eerie mood of the series, perfectly befitting its supernatural themes while paying homage to the electronic soundscape of the ’80s.

**3. ’80s Films and TV Shows**
“Stranger Things” pays tribute to numerous films and TV shows from the ’80s. From “E.T. the Extra-Terrestrial” and “The Goonies” to “Ghostbusters” and “Close Encounters of the Third Kind,” the parallels are woven into plot devices, character archetypes, and visual motifs, reinforcing the series’ nostalgic allure.

**4. Arcade Culture**
The introduction of a local arcade in Season 2 captures the quintessential ’80s pastime. Video games like “Dig Dug,” “Dragon’s Lair,” and “Pac-Man” feature prominently, serving as more than just set decoration; they reflect the era’s burgeoning gaming culture and the youthful spirit of exploration and escapism.

**5. Mall Mania**
Season 3 features the Starcourt Mall, an emblem of ’80s consumer culture. It represents the shift in social interactions of the time, where malls burgeoned as the new epicenters of suburban life. The mall’s vibrant atmosphere and iconic stores paint a vivid picture of the period’s retail revolution.

**6. Fashion and Hairstyles**
The show meticulously curates ’80s fashion, from Hawkins’ kids sporting Members Only jackets and striped polos to Eleven’s evolving wardrobe that reflects popular trends, such as bold prints and layered looks. Hairstyles also mirror the period’s penchant for hairspray-induced volume and personality.

**7. Analog Technology**
“Stranger Things” skillfully integrates ’80s technology, from rotary phones and walkie-talkies to radios and Polaroid cameras. These devices enhance the authenticity of the setting while serving as crucial plot devices that underscore the communication constraints of the era before the digital age.

**8. References to ’80s Politics and Societal Issues**
The series subtly weaves in socio-political elements from the ’80s, such as Cold War anxieties and the fear of Communism, underlining the oppressive socio-political atmosphere. This backdrop enriches the narrative, offering both drama and historical context.

**9. ’80s Toys and Games**
Iconic toys like action figures, model train sets, and “Castle Byers” speak to the tactile reality of childhood in the ’80s. These items not only anchor the show in a specific time but also serve as emblematic comforts amidst the series’ darker themes.

**10. Nostalgic Food and Drink**
Products like Eggo waffles, prominently featured as Eleven’s favorite snack, encapsulate the era’s branding power. Such elements are both a nostalgic nod for viewers and reinforce the show’s dedication to recreating an authentic ’80s experience.

By seamlessly interweaving these references, “Stranger Things” transcends mere homage, creating a multi-layered tapestry that resonates deeply with audiences. These ’80s touchstones are not just decorative—they are integral to the storytelling, enhancing the show’s cultural resonance and emotional impact.