Pixelated Furnishings Influenced by Tetris and Minecraft Aesthetics
Pixels are intangible. They serve as the fundamental components of the visuals we observe on a screen. Yet, regardless of how lifelike these images appear, we cannot engage with them as we would with a three-dimensional object. Spatial designer [Ceren Arslan](https://exitceren.com/), the creator of the design studio EXIT, is transforming that with her new furniture collection known as *Pixel Theory*.
*Pixel Theory* utilizes the concept of the picture-element (the technical term for pixel) as a foundation for the collection. A pixel is a square, making it the ideal foundational piece for a modular system that can be stacked and configured into countless shapes. Building on this concept, every item in the collection represents a segment of a larger grid and provides virtually limitless arrangements.
If *Pixel Theory* evokes thoughts of the video game *Tetris*, it’s intentional. Arslan finds inspiration in classic video games such as *Tetris*, where an entire universe is constructed from repetitive elements in vibrant hues. The collection applies this systematic approach to tangible objects. It’s structured, yet allows for flexibility. You’ll evaluate your environment and decide how to position the seating, lamps, and tables for a visually appealing arrangement. It’s a pixel puzzle transitioned from the screen into the physical world.
“The collection is meant to be joyful tokens from the environments I’ve been crafting within EXIT,” Arslan shares. “It’s about bringing that low-res nostalgia into the tangible world, where reasoning intersects with emotion.”
The introduction of *Pixel Theory* includes a multi-tier resolution system that encompasses the following: 20-centimeter (7.8-inch) units for seating, floor lamps, and larger structures; 10-centimeter (4-inch) units for tables and pendant lights; and 5-centimeter (2-inch) units for side tables and table lamps.
Scroll down to explore the options of *Pixel Theory*.
## Pixels are intangible. They serve as the fundamental components of the visuals we observe on a screen.
## Yet, regardless of how lifelike these images appear, we cannot engage with them as we would with a three-dimensional object. Spatial designer Ceren Arslan is transforming that with her new furniture collection known as *Pixel Theory*.
## The humble pixel is seen as a starting point for the collection.
## A pixel is a square, making it the ideal foundational piece for a modular system that can be stacked and configured into countless shapes.
## If *Pixel Theory* evokes thoughts of the video game *Tetris*, it’s intentional.
## Arslan finds inspiration in classic video games such as *Tetris*, where an entire universe is constructed from repetitive elements in vibrant hues.
## The collection applies this systematic approach to tangible objects.
### **Ceren Arslan: [Website](https://exitceren.com/) | [Instagram](https://www.instagram.com/exit__ceren)**
#### *My Modern Met granted permission to feature photos by Ceren Arslan.*
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